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Bienator II
madmen of the skies
2574
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Posted - 2014.05.04 04:49:00 -
[1] - Quote
well, i can already tell now that the cloaking restriction will fix nothing. It might make it even worse. Freaking timer resets is what we need (and maybe a small timer length reduction if they are added).
Did nobody mention that on the roundtable?
edit: and having more rats would fix what again? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Bienator II
madmen of the skies
2575
|
Posted - 2014.05.04 16:06:00 -
[2] - Quote
Zarnak Wulf wrote:Bienator II wrote:well, i can already tell now that the cloaking restriction will fix nothing. It might make it even worse. Freaking timer resets is what we need (and maybe a small timer length reduction if they are added).
Did nobody mention that on the roundtable?
edit: and having more rats would fix what again? There is a blog linked on the first page of this thread that recounts the FW round table. The short version is that many suggestions were brought up- 2012 was our year though so only expect small changes.
i do understand this that we can't expect big changes. But all we are asking for are tweaks. CCP needed a second expansion to partially fix what they delivered in inferno. And in all instances they always said "we will monitor the situation and tweak it later".
This did never happen. And timer resets are a trivial coding task, they are probably LESS effort than adding more rats and balancing them. #justsaying eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Bienator II
madmen of the skies
2577
|
Posted - 2014.05.05 00:40:00 -
[3] - Quote
Rinai Vero wrote:I'm also curious if there was any specific response on the subject of timer rollbacks. Seriously, its the most supported change in the FW community. Tell me someone brought it up.
they could remove the rats all together if there would be timer rollbacks, allow cloaking, stabs everything. The problem is fixed. If you can't hold the line you can't make offensive/defensive progress. Most obvious fix ever. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Bienator II
madmen of the skies
2579
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Posted - 2014.05.05 04:55:00 -
[4] - Quote
it isn't really a pvp vs pve topic IMO. Its rather the fact that if you are after LP, running is more efficient then fighting. Thats a major flaw in the core design of plexing. Timer resets would make running or hiding inefficient, but you can and should still be able to run or hide if your really want.. its a sandbox after all.
Why are there timers in the first place? To force players to stay in space (its just the ultra short version of reinforcement timers), which ends up creating a conflict. Right now you can completely avoid the conflict while making progress.
FW has already semi broken pve content in form of missions (you can finish missions in SBs without NPC agro) you can farm all day long, so farmers would still have something to do even if CCP would fix plexing. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Bienator II
madmen of the skies
2579
|
Posted - 2014.05.05 17:14:00 -
[5] - Quote
Samuel Reaper wrote:Bienator II wrote:it isn't really a pvp vs pve topic IMO. Its rather the fact that if you are after LP, running is more efficient then fighting. Thats a major flaw in the core design of plexing. Timer resets would make running or hiding inefficient, but you can and should still be able to run or hide if your really want.. its a sandbox after all.
Why are there timers in the first place? To force players to stay in space (its just the ultra short version of reinforcement timers), which ends up creating a conflict. Right now you can completely avoid the conflict while making progress.
Resets or rollbacks simply don't achieve the aim you identify here. The defender just drives the aggressor out of the plex and then flies off. He has no motivation to stay in place as the timer will roll back anyway and he can maintain the status quo - which is inherently a defensive victory - without ever capping a plex.
if the agressor flies off a few times he will realize he will have to ship up to plex in this particular system and interesting things will happen. Thats actually exactly how it should be. You are calling it defensive victory, but it also works for offense.
A system which allows to make progress without causing conflict is not the right system for the factional war game. It might be perfect for something else... but not as conflict driver eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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